World ProYo Championships

Contest Dates

4th Annual ProYo World Championship – July 17, 1999 – Mesa Community and Conference Center

5th Annual ProYo World Championship – November 4th & 5th, 2000 in Mesa Arizona in conjunction with the Mesa Citrus Festival

6th Annual ProYo World Championships – November 24, 2001 – Chandler, AZ

Rules for the World ProYo Championships:

1. Equipment:
1. Any ProYo product. Modifications are accepted.

2. General Rules:
1. There must be at least three contestants to run any given age group in a given division. In the event there are not enough competitors to run the division, age groups will be combined
2. Each contestant will perform all of his or her division tricks before the next contestant starts.
3. A contestant may compete in only one division (Freestyle excepted).
4. The judge will demonstrate the tricks as they are to be performed at the start of each division’s competition. The tricks must be performed exactly as demonstrated/described. The contestant is responsible for watching the demonstration before their division. Ignorance is not an excuse for missing a trick.
5. The contestant has the right to ask for clarification of a procedure or trick before attempting the trick.
6. The judge’s decision is final. Any argument with the Judge (between the contestant and/or his or her parent) regarding a particular decision will result in disqualification.
7. Good Sportsmanship rules apply. Support your competitors! If a contestant is insulting or making fun of another contestant or performer, they will be disqualified.
8. Contestants must check in prior to the start of their division. After the division starts, no additional contestants will be accepted for that division. This includes contestants that have pre-registered at local stores.

3. Scoring:
1. A “trick box” approximately 3 feet square will be marked in the competition area.
2. All tricks will be performed inside of this box.
3. Any throw made while in the trick box counts as an attempt.
4. Only the following may be done while the contestant is “on deck” (on stage but outside the trick box): throw down, sleeper, forward pass, loops or string adjustments.
5. Each contestant will have two (2) attempts to perform the trick. Five (5) points will be awarded if the trick is successful on the first attempt, three (3) points if successful on the second attempt. If the trick is missed on the second attempt, the score for that trick is zero (0).
6. The ProYo must return to the hand at the end of the trick to be a completed trick. If more than 5 inches of string remains unwound extending from the ProYo when caught, the contestant is considered to have missed the trick. Contestants must hold their ProYo after completing the trick and be ready to show the judge their string if asked. If they throw the ProYo before the judge can see if it is fully wound up, then the judges’ discretion will be applied.
7. A broken string will not be counted as a missed trick even if the string breaks in the performance of a trick. A broken string may be replaced with no penalties. Contestants are urged to have fresh strings and ProYos tuned before starting their division.
8. The competitor must use the same ProYo (or same two ProYos for the two handed competition) for all tricks.
9. The Judges decision is final.

4. Sign-up:
Contestants must check in prior to the start of their division.After the division starts, no additional contestants will be accepted for that division.

5. Freestyle Judging and other helpful hints:

  • Contestant must compete in either Masters or Killer Bee divisions to qualify for the freestyle event.
  • There will be a 3-minute time limit
  • Contestants must be prepared with their own music
  • Anything goes as long as it is not dangerous or offensive

All judges opinions are considered equally
Initial individual judging is subjective, final scoring is objective (it’s all in the numbers)

The most points out of 30 wins.
Points are awarded for:
1. Cumulative (how many different tricks) 10 points maximum
2. Creativity (how unique are the tricks) 10 points maximum
3. Showmanship (how well does the contestant play to the music, audience interaction, does the routine flow well) 10 points maximum

TIPS TO SCORE POINTS:

Note: The following information contains examples of how to earn points. These are not mandatory tricks. They are merely examples to give you an idea of how we count the points. We encourage creativity in choreographing your freestyle.

Cumulative (number of tricks):
Do lots of them, the person who does the most tricks will receive the maximum 10 points. All other competitors will get their points out of the 10 depending on what percent they did compared to the top scorer.

Example:

A does 40 tricks
B does 80 tricks
C does 10 tricks

B would receive the 10 out of 10
A did half as many as B so A receives 5 out of 10
C did one-eighth the trick as B so C receives 1.25 out of 10

What tricks to do?
Ok, this is where it gets tricky. You get one point for each trick with each hand, for compulsory ticks of a looping nature you must do 3 repetitions.
If you transition into another trick you get another point for each hand. The transition may be done through regeneration or change of direction.
Repetition of a trick will not score points unless the trick is done from a different transition.

Example:
Three two handed loops =2 points
Warp drive the right hand=2 points (Remember, it’s a two handed trick)
Back into two handed loops=2
Warp drive the left hand=2
Back into two handed loops=2
Total 10 points

For non- compulsory tricks there needs only be ONE repetition.
Examples:
Loop (left hand) planet hop (right hand)=2 points
Transition to loop stall=2
Loop stall=2
Into loop reach the moon=2
Three loop reach the moon=2
This gives you a big opportunity to rack points up.

Alternate hand, regenerate around the world both ways transition though other trick, points, points, points!

Change of direction and plane is another way to rack points up. Four compass points and three horizontal angles are recognized as the directions one can change to/from. Changes count 1 point each hand.

Example:
Milk the cow 3rep=2
Transition to punch the bag=2
Punch the bag 3 rep=2
Transition to bicycle =2
Bicycle 1rep=2
Total =10

Punch it back down holding for the three repetitions you get an extra 8.
Punch it up while turning in a circle from milk the cow you get a total of 16, there is no need to hold sideways punch the bag for three repetitions, it is not a compulsory trick

The best way to ensure a lot of points is to do one and two-handed tricks. Freestyle with variety of play will rack up more points than one that is strictly one handed or strictly two handed. Remember to transition into the different types of play so the routine flows well.

For one-handed tricks the barest trick is worth 1 point, everything else you do will score an extra point.

Example:
Split the atom=1 point
Pinwheel mount split the atom with extra rolls ending with two loops=4 points

SECRET HINT: every different trapeze catch equals 1 point, It is possible to hit a 10-point trick off 1 throw with relative ease.

Each judge keeps their own tally and works out there own scores out of TEN.

Showmanship
When judging showmanship, the judges ask themselves the following questions:
1. Did you impress the audience?
2. Interaction with the audience such as eye contact will help earn points in this section.
3. Did you follow the music?
4. Merely playing music in the background while doing as many tricks as you can won’t earn you points. Listen for changes in the music and choreograph your tricks accordingly. Choose your song wisely and know the music cues.
5. Does the routine flow well?
6. If you need to change yo-yos in the middle of the routine, try to make it a smooth transition. Also, if you are mixing two songs make sure one doesn’t just abruptly stop and the other just start as if they were two totally separate freestyles. If you are mixing in other elements (ex: juggling, dancing, etc.) make sure they relate to the routine and aren’t just thrown in for the heck of it. Being goofy doesn’t necessarily add showmanship points.
7. Did you use the stage? (Standing in one spot while doing tricks isn’t fun to watch. Move around and use the space that is given.)
8. Did you have fun?

It can be pretty scary getting up on the stage. However, have fun with your freestyle. It’s your chance to show off.

Creativity
When judging creativity the judges are looking at the yo-yo tricks only. Other non- related elements that are creative will earn you points in the showmanship section. The judges ask themselves the following questions when judging this category:
1. How inventive were the tricks?
2. Have fun and push the limits of yo-yo play. You know the basics, now is the time to get creative.
3. Did you put the tricks together in new and creative ways? (Put an interesting twist on ordinary tricks or create your own combinations.)